Pallando Inventory
Longbow (15 arrows)
Shortsword
Quarterstaff
Small Knife
Leather light armor
Other random shit
Character Info:
Abilities & Skills
Best Abilities: INT +3, +5 save / DEX +3, +3 save / WIS +1, +3 save Best Skills: Arcana +5 / Investigation +5 / Religion +5 Languages: Dwarvish, Common, Elvish, Goblin, Draconic Arcane Recovery: 1 time per day after short rest, recover spell slots = 1/2 character level Evocation Savant: 1/2 the gold and time required to copy evocation spells to spellbook Sculpt Spells: Safety within evocation spells for characters # = 1 + spell level Darkvision: 60 ft. Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep Trance: Trance for 4 hours equivalent to 8 hours of sleep
Misc Items:
backpack
a bag of 1,000 ball bearings
10 feet of string
a bell
5 candles
a crowbar
a hammer
10 pitons
a hooded lantern
2 flasks of oil
5 days rations
a tinderbox
a waterskin
set of dark common clothes including a hood
Dice set
Rope Kit
a small leather pouch (Ha! Dawn bought a fanny pack)
Special items:
Alabaster mask (+2 str, -4 cha, long rest)
1 copy of a first edition of The Measure of War By High Priest Alizaar of Tempus.
Gems:
4 worth 4 GP each
1 small tourmaline gem worth 50gp
Comments
Chainmail
Shield
War Pick
10 Javelins
will update more later
Longbow (15 arrows)
Shortsword
Quarterstaff
Small Knife
Leather light armor
Other random shit
Best Skills: Arcana +5 / Investigation +5 / Religion +5
Languages: Dwarvish, Common, Elvish, Goblin, Draconic
Arcane Recovery: 1 time per day after short rest, recover spell slots = 1/2 character level
Evocation Savant: 1/2 the gold and time required to copy evocation spells to spellbook
Sculpt Spells: Safety within evocation spells for characters # = 1 + spell level
Darkvision: 60 ft.
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep
Trance: Trance for 4 hours equivalent to 8 hours of sleep
[Attack] (Roll: 1d20 + 5)
[Damage] (Roll: 1d8 + 3)
Shortsword: Piercing (Roll: 1d6)
[Attack] (Roll: 1d20 + 5)
[Damage] (Roll: 1d6 + 3)
[Attack] (Roll: 1d20 + 5)
[Damage] (Roll: 1d10)
Ray of Frost: Cold
[Attack] (Roll: 1d20 + 5)
[Damage] (Roll: 1d8)
Mending
Prestidigitation
[Attack] (Roll: 1d20 + 3)
[Damage] (Roll: 3d6)
DEX saving threshold: 13 (1/2 damage w/success)
*Magic Missile: Force
[Attack] (Roll: 1d20 +3)
[Damage] (Roll: 1d4 +1) for each dart (x3)
*Shield: +5 AC bonus for 1 round
*Sleep: (Roll: 5d8)
*Alarm (R):
Detect Magic (R): Audible within 60', Mental within 1 mile
Mage Armor: 13 AC + dex
Catapult: Bludgeoning (5 lbs. max)
[Attack] (Roll: 1d20 + 3)
[Damage] (Roll: 3d6)
DEX saving threshold: 13 (1/2 damage w/success)
shortsword
shortbow
20 arrows
leather armor
5 daggers
Misc Items:
backpack
a bag of 1,000 ball bearings
10 feet of string
a bell
5 candles
a crowbar
a hammer
10 pitons
a hooded lantern
2 flasks of oil
5 days rations
a tinderbox
a waterskin
set of dark common clothes including a hood
Dice set
Rope Kit
a small leather pouch (Ha! Dawn bought a fanny pack)
Special items:
Alabaster mask (+2 str, -4 cha, long rest)
1 copy of a first edition of The Measure of War By High Priest Alizaar of Tempus.
Gems:
4 worth 4 GP each
1 small tourmaline gem worth 50gp
Currency:
09 cp
17 sp
00 ep
49 gp
00 pp
Bedroll
Mess kit
Rations 1 day
Rope
Sprig of mistletoe
Tinder box
Torch
Waterskin
Shield
Leather armor